Computer developers have dreamed of virtual reality since the early days of programming. With digitization, our ambition to transcend the world of flat images, to immerse ourselves into an artificial environment, is now within reach. This book illuminates the potential of new forms of immersion in the field of culture, with examples from film, television, museums, art, gaming, education, and more. It features projects such as Birdly and Desktop: Jacob Burckhardt Digital, as well as the work of artists such as Mélodie Mousset. Wider applications in medicine, architecture, archaeology, and reconstruction are also examined. The appendix includes a glossary of relevant terms.